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Connor L
Connor L
Always love the challenge.
London, United Kingdom

I started my video skill set with teaching myself editing and eventually moving onto motion graphics, animation (2d and 3d), CGI, and VFX. I'm proficient with After Effects, Photoshop, and Premier - as well as other software like Blender, and Davinci Resolve. Whilst Blender will likely always be my favourite 3D package, I am open to learning other 3D software where needed. I am also currently in the process of teaching Blender at my college in my free time and lesson 1 and 2 summaries can be found here: https://connoryl.me/albums/7689601

The two things I am consistently told by people I work with is that I pay a lot of attention to detail whilst delivering fast, and that my feedback and response rates are supreme - ensuring people can get exactly what they need out of my skillset, even when they don't have a full idea themselves.

Skills

Video EditingMotion GraphicsCGIVFX3D AnimationLightingCompositingPhoto-manipulationSelf-learningRotoscoping

Software proficiency

Blender
Blender
After Effects
After Effects
Premiere
Premiere
Photoshop
Photoshop
DaVinci Resolve
DaVinci Resolve
Krita
Krita
Avid Media Composer
Avid Media Composer

Productions

    • Movie
      Die Before You Die (currently in Post-Production)
    • Year
      2023
    • Role
      Visual Effects Artist
    • Company
      White Lantern Film

Experience

  • Art + Design Level 3/4 Diploma at College
    September 2022 - July 2023

  • Visual Effects Artist at White Lantern FIlm
    April 2022 - May 2022

    Visual Effects Artist on Die Before You Die

  • 3D Animator - Freelance at Saikou Apparel
    February 2022 - March 2022

    Working closely with the team at Saikou Apparel to get a clothing-design reveal-video ready for their 2022 Spring drop. https://connoryl.me/projects/lROyyz?album_id=2920209

  • Motion Graphics Artist and 3D Artist at White Lantern FIlm
    United Kingdom
    August 2021 - February 2022

    Started as purely 2D motion graphics but, after I completed a logo-animation project in Blender, White Lantern quickly realised the potential 3D can bring and switched me to 3D in nearly all of my projects.